A lone mechanic aboard a space station unknowingly becomes the last survivor of a doomed expedition to the irradiated planet Fumara-17.
After his three crewmates failed to return, he ventures out and fights to uncover the truth — only to realize that the monsters he killed were his mutated friends.
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This post highlights some of the character animations and game-ready models I worked on for Radial Decay, our final-year student game project. The in-game clips showcase the animations functioning within the game. My contributions focused on character animation and asset creation, including modeling, texturing, and rigging. Our team consists of 3 artists and 3 programmers. Game design, programming, UI, and environment art were completed collaboratively by the team.
Levy Boss Animations
Mob Animations
Shopkeeper and his children
In-Game clips